Game design

12
NOV
2012

“Stop talking and start making” . . .

. . .that’s the name and the message of a video from IDEO founder David Kelley. I recently helped an organization re-envision a technology-enabled product. We began our conversation with this video. In it, David, who also founded Stanford’s d.School (design school), encour Read More →
by :
comment : 0
01
NOV
2012

How did you make that?

A year ago this week I sat down with a CEO in Washington DC who had one question on his mind after seeing a video demo for a web application our team had built for a sister company in Boston. He wanted to know: Who made it? Which is how I got to his office. His next question: How? It& Read More →
25
OCT
2012

Characters count

Companies come to us with their largest learning problems. Solving the problems is usually the easiest part. The difficulty is engaging the people needed to execute the solutions. One of the most effective tools we use to put ideas into play is creating characters. Our team works hard Read More →
by :
comment : 0
15
OCT
2012

The power of play and vulnerability

In a recent post we discussed how learning games can lead to innovation by helping people conquer fear of humiliation or failure.  A good game provides opportunities to interact, test out thinking and poke the universe with our cleverness and creativity. Of course we all want to win, Read More →
by :
comment : 0
05
OCT
2012

Ugly Projects app now available on iTunes

We’ve all been on ugly projects before. Maybe you’re on one now. Maybe Mr. Scope Creep is sending you another request as we speak. Before you stay up late trying to please, or stand up to push back, send him and the rest of your team to the iTunes store to download the gam Read More →
by :
comment : 0